A version of this article originally appeared in Swedish, in issue 018 of LEVEL magazine (July 2016). This edited English version is published exclusively on Kotaku UK, with permission. This is part of an ongoing series about Star Citizen on Kotaku UK. Read our investigation into the game's development so far, Inside The Troubled Development of Star Citizen, right here. Chris Roberts is in trouble. It’s just before Christmas 2015, and the legendary designer of early-’90s classic Wing Commander is live on the air, ready to give a demonstration of his new space sim: Star Citizen. Even though a firm release date seems as distant as another galaxy, the game itself is already more famous than its...
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